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Rise of Nations Rise of Legends - Complete package Windows
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Rise of Nations Rise of Legends - Complete package Windows
CD-ROM, Windows, Teen (13+), Games - strategy / tactics / wargame
 
 
Lowest Price: $17.99 at J&R
Average Overall Rating:
  75%  
6 Ratings ,15 Reviews
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Average Overall Rating:  75%  6 Ratings,15 Reviews Write a review (optional)
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Excellent   By garethmon 2006-12-13 00:00:00    0 out of 0 found this reivew helpful
Pros: This game is a good list of history from Ancient times to Now. Cons: Missile Range in game is lacking. This game is awesome in combat and almost all aspects of city building. The best thing about this game in my oppinion is the missle...  (Read full review at Yahoo! Shopping)
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Rise of Nations : Rise of Legends
Good   By ajm872000 from Yucca Valley, CA 2006-06-17 12:18:23    0 out of 0 found this reivew helpful
The game was excellent as far as graphics are concerned. The story line kept me interested and the game itself was long. Being able to play as three different nations also gave a switch in gameplay which allowed me to experience all three nation's...  (Read full review at CompUSA)
Pros: Good graphics, good replay value.
Cons: Repetitive gameplay, story line breaks down.
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Overall a great RTS game
Very Good   By Kevin from Indianapolis, IN 2006-06-12 11:17:09    0 out of 0 found this reivew helpful
Rise of Legends is an overall great game. There are the normal elements as far as any RTS game. If you have played Rise of Nations there isn't much time trasitioning between games. The story line keeps you intrested into playing, online play with...  (Read full review at CompUSA)
Pros: A great fantasy twist compared to the first title Rise of Nations.
Cons: Camera angles can be annoying at times.
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Rise Of Nations
Very Good   By British 241 2004-08-03 00:00:00    0 out of 0 found this reivew helpful
Rise Of Nations - When I first got this game I went straight to the tutorials and found around seven of them all designed to teach you about the game, whether you're a complete rookie to the world of strategy games or whether you are very advanced an  (Read full review at Review Centre)
Pros: Excellent replay value Excellent graphics Excellent gameplay Start at around ancient Egyptian era and carry on untill today's age
Cons: Can become repetitive depending on what type of gamer you are.
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 Expert Reviews
-- Maxpc Expert, Maxpc  rect  0 out of 0 found this reivew helpful
Rise of Nations: Rise of Legends With a noble heritage, this full blown sequel has a lot to live up to, so will the new fantasy bent satisfy the hardcore? Big Huge Games previous title, Rise Of Nations, was a monster. An epic real-time strategy featuring real-life nations locked in struggles over eight epochs on land, air and sea, registering a fittingly gargantuan 95% in this very magazine. Such a gaming giant casts a long shadow over this post-expansion pack sequel, which could so easily have chosen to stand on the shoulders of its forebear by giving us more of the same. Instead, Rise of Legends reins in the bold ambition that characterised its predecessor. And the result is a game that, while it doesnt register quite as highly on the Richter scale for sheer impact, is eminently playable and fiendishly compelling. Rise Of Legends also takes the series in a new direction with fantasy stylings, trimming your selection from 24 nations to just three races. You play either the Vincis, a steampunk aristocracy driven by invention and peopled by units inspired by Leonardos drawings; the Alin, an elemental Arabian race who use spirits and magic in their attacks; or the hi-tech Coutl, who gather energy instead of wealth and pump out heroes inspired by Central American religious beliefs. The result of this streamlining is a trio of factions that are far more developed on the whole than in Rise of Nations, and who all play quite differently thanks to their unique units. When we say play, we really mean fight, because the resource management element of RON:ROLs progenitor has seen more chiselling than a Hollywood starlets nose. The citizens element is no more, so now buildings are constructed automatically and you dont have to send people out to chop wood. Its great news for the mentally infirm who were maddened while trying to protect idiot workers in RON, bad news for resource management purists. Are you positive? The focus in RON:ROL has been shifted squarely and deliciously to a more confrontational and militarily intense approach. Underpinning this military assault is RONs trademark emphasis on being positive. You must plough on to acquire new cities, where adding districts (to increase your capacity for troops, wealth/power generation and your ability to research new technologies) will be cheaper... That doesnt always mean you have to fight, though new outposts can be acquired through trade. Cold, hard cash has a role to play, youll be pleased to hear. Inevitably, though, you will find yourself embroiled in epic battles that will drain your resources. Luckily, theres more than one way to skin a salamander here too. The biggest tactical shot in the arm is the inclusion of satisfyingly nasty heroes who, along with mouth-watering super units such as the ground-shaking Vinci King Leviathan, can unload inventive special weapons our favourite being the exploding detonation team of clockwork men to turn the tide of battle, even against the odds. Such units are selectable while you retain control of a group of forces who, thanks to exquisite AI, you can leave to battle on in the knowledge theyll hold their own. Every second counts Overall RON:ROL is more polished than a clockwork mans codpiece and just as full of meaty surprises. A clutch of gameplay dynamics from the short-term concern of nailing those pesky Alin raiders to long-term issues such as establishing a trade network and acquiring killer juggernaut units combine with myriad bonuses and neat options for what is a very fulsome fighting experience. All of this comes together beautifully in the multiplayer and quick battle games where you can push for various flavours of map domination to unlock special powers to humble your foes. Achieve tactical dominance by assimilating several neutral structures, for instance, and you can call a temporary cease fire which is great for neutering attacking foes and even better for marching your troops into the enemy heartland unopposed. The only slight imbalance in RON:ROL is that, for all the three factions are well-matched in military terms, the Coutl seem rather underdeveloped. Perhaps its the fact that their hi-tech standing means they undertake little research, but theyre definitely the poor relation when it comes to the joy of unlocking more powerful units. The only other chink in the games otherwise sturdy armour is the fact that that the stunted sense of scale hurts the game as an interactive narrative. You dont really feel youre rewriting history as you do in rivals such as turn-based beast Civilization IV or even the original Rise of Nations. That said, for some gamers the layers of complexity and scale of RON was simply overwhelming. Instead, RON:ROL is immediately and undeniably dare we use the f-word in a magazine for grown-ups fun. The rumble of distant battle provides a soundtrack for maps peopled with upgradeable units and buildings that are so desirable youd be forgiven for skipping straight to the quick battle maps to unlock them. And this is definitely no mini game Rise of Nations: Rise of Legends boasts the longevity of its forebear thanks to a scenario editor, a Vinci Caravan of multiplayer options and a trio of singleplayer campaigns. So, while we clearly cant applaud the ambition of a game which is understandably over-shadowed by its predecessor in that respect, praise be to Big Huge Games for producing another strategy feast in which every second, and every tactical decision counts. Lee Hall This article first appeared in PC Format Issue 188 - June 2006 Click Here to Shop Format page for printing Email article to a friend ... More
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-- Maxpc Expert, Maxpc  rect  0 out of 0 found this reivew helpful
Instead, Rise of Legends reins in the bold ambition that characterised its predecessor. And the result is a game that, while it doesn?t register quite as highly on the Richter scale for sheer impact, is eminently playable and fiendishly compelling. Rise Of Legends also takes the series in a new direction with fantasy stylings, trimming your selection from 24 nations to just three races. You play either the Vincis, a steampunk aristocracy driven by invention and peopled by units inspired by Leonardo?s drawings; the Alin, an elemental Arabian race who use spirits and magic in their attacks; or the hi-tech Coutl, who gather energy instead of wealth and pump out heroes inspired by Central American religious beliefs. The result of this streamlining is a trio of factions that are far more developed ? on the whole ? than in Rise of Nations, and who all play quite differently thanks to their unique units. When we say ?play?, we really mean ?fight?, because the resource management element of RON:ROL?s progenitor has seen more chiselling than a Hollywood starlet?s nose. The citizens element is no more, so now buildings are constructed automatically and you don?t have to send people out to chop wood. It?s great news for the mentally infirm who were maddened while trying to protect idiot workers in RON, bad news for resource management purists. Are you positive? The focus in RON:ROL has been shifted squarely and deliciously to a more confrontational and militarily intense approach. Underpinning this military assault is RON?s trademark emphasis on being positive. You must plough on to acquire new cities, where adding districts (to increase your capacity for troops, wealth/power generation and your ability to research new technologies) will be cheaper... That doesn?t always mean you have to fight, though ? new outposts can be acquired through trade. Cold, hard cash has a role to play, you?ll be pleased to hear. Inevitably, though, you will find yourself embroiled in epic battles that will drain your resources. Luckily, there?s more than one way to skin a salamander here too. The biggest tactical shot in the arm is the inclusion of satisfyingly nasty heroes who, along with mouth-watering super units such as the ground-shaking Vinci King Leviathan, can unload inventive special weapons ? our favourite being the exploding detonation team of clockwork men ? to turn the tide of battle, even against the odds. Such units are selectable while you retain control of a group of forces who, thanks to exquisite AI, you can leave to battle on in the knowledge they?ll hold their own. Every second counts Overall RON:ROL is more polished than a clockwork man?s codpiece and just as full of meaty surprises. A clutch of gameplay dynamics ? from the short-term concern of nailing those pesky Alin raiders to long-term issues such as establishing a trade network and acquiring killer juggernaut units ? combine with myriad bonuses and neat options for what is a very fulsome fighting experience. All of this comes together beautifully in the multiplayer and quick battle games where you can push for various flavours of map domination to unlock special powers to humble your foes. Achieve tactical dominance by assimilating several neutral structures, for instance, and you can call a temporary cease fire which is great for neutering attacking foes and even better for marching your troops into the enemy heartland unopposed. The only slight imbalance in RON:ROL is that, for all the three factions are well-matched in military terms, the Coutl seem rather underdeveloped. Perhaps it?s the fact that their hi-tech standing means they undertake little research, but they?re definitely the poor relation when it comes to the joy of unlocking more powerful units. The only other chink in the game?s otherwise sturdy armour is the fact that that the stunted sense of scale hurts the game as an interactive narrative. You don?t really feel you?re rewriting history as you do in ?rivals? such as turn-based beast Civilization IV or even the original Rise of Nations. That said, for some gamers the layers of complexity and scale of RON was simply overwhelming. Instead, RON:ROL is immediately and undeniably ? dare we use the f-word in a magazine for grown-ups ? fun. The rumble of distant battle provides a soundtrack for maps peopled with upgradeable units and buildings that are so desirable you?d be forgiven for skipping straight to the quick battle maps to unlock them. And this is definitely no mini game ? Rise of Nations: Rise of Legends boasts the longevity of its forebear thanks to a scenario editor, a Vinci Caravan of multiplayer options and a trio of singleplayer campaigns. So, while we clearly can?t applaud the ambition of a game which is understandably over-shadowed by it?s predecessor in that respect, praise be to Big Huge Games for producing another strategy feast in which every second, and every tactical decision counts. Lee Hall ... More
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-- Trustedreviews Expert, Trustedreviews  rect  0 out of 0 found this reivew helpful
Rise of Legends When was the last time you played an RTS that showed any real imagination? Im not suggesting for a minute that we havent had any good ones in the last few years, just noting that the best Rome: Total War, Warhammer 40K: Dawn of War, LoTR: Battle for Middle Earth II have all been based either on well-established worlds from other media, or on a firm historical base. Theres nothing at all wrong with that. Doing justice to rich source material takes some skill, and history has been the grounding for some of the best games of all time. Yet one of the reasons we play games is to see new worlds, get to grips with new landscapes, see strange creatures at work, and lose ourselves in someone elses imagination. So why do we keep on settling for the same elves and orcs; the same WWII tomfoolery; the same tired space marine rip-offs; the same near-future war clichs weve been hit with since the first days of Command and Conquer? Who knows? Thankfully, Rise of Legends is different. True, it is a fantasy RTS, but the team at Big Huge Games hasnt abandoned the historical basis that underpinned the brilliant Rise of Nations. Instead, theyve simply given it a new spin. Imagine the Italian city states of post-renaissance Italy had Leonardo Da Vincis plans and sketches become the basis for a rapid high-tech revolution; a world where bands of mercenaries ride into battle against clockwork giants while steam-powered ornithopters race through the skies overhead. Now imagine a race of sorcerers pulled straight from the Arabian Nights, their domed fortresses floating above the sands, their hosts led by giant scorpions and fireball-throwing Djinns. Finally, picture a Mayan culture infused with extra-terrestrial technology, its gods taking shape on the battlefield and mechanical snakes and jaguars defending its Ziggurats. Wouldnt you rather get to grips with those on the battlefield than another collection of dwarves and goblins? Damn right you would. And when you combine these civilisations with an enhanced version of the Rise of Nations engine, it makes for a spectacular RTS. It might not have some of the individual unit detail and glossy lighting of Battle for Middle Earth II which for my money is the finest looking RTS around right now but it has a greater sense of scale and some superb physics-based troop scattering, base demolishing effects. And the art design is, if anything, better. From the steam-pumping labs and industrialised cities of the Vinci faction to the mysterious glows and arcing electricity of the Cuotl civilization, the buildings look spectacular, while the sight of a colossal Cuotl sun-idol striding into battle never fails to impress. ... More
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-- Trustedreviews Expert, Trustedreviews  rect  0 out of 0 found this reivew helpful
When was the last time you played an RTS that showed any real imagination? I?m not suggesting for a minute that we haven?t had any good ones in the last few years, just noting that the best ? Rome: Total War, Warhammer 40K: Dawn of War, LoTR: Battle for Middle Earth II ? have all been based either on well-established worlds from other media, or on a firm historical base. There?s nothing at all wrong with that. Doing justice to rich source material takes some skill, and history has been the grounding for some of the best games of all time. Yet one of the reasons we play games is to see new worlds, get to grips with new landscapes, see strange creatures at work, and lose ourselves in someone else?s imagination. So why do we keep on settling for the same elves and orcs; the same WWII tomfoolery; the same tired space marine rip-offs; the same near-future war clichs we?ve been hit with since the first days of Command and Conquer? Who knows? Thankfully, Rise of Legends is different. True, it is a fantasy RTS, but the team at Big Huge Games hasn?t abandoned the historical basis that underpinned the brilliant Rise of Nations. Instead, they?ve simply given it a new spin. Imagine the Italian city states of post-renaissance Italy had Leonardo Da Vinci?s plans and sketches become the basis for a rapid high-tech revolution; a world where bands of mercenaries ride into battle against clockwork giants while steam-powered ornithopters race through the skies overhead. Now imagine a race of sorcerers pulled straight from the Arabian Nights, their domed fortresses floating above the sands, their hosts led by giant scorpions and fireball-throwing Djinns. Finally, picture a Mayan culture infused with extra-terrestrial technology, its gods taking shape on the battlefield and mechanical snakes and jaguars defending its Ziggurats. Wouldn?t you rather get to grips with those on the battlefield than another collection of dwarves and goblins? Damn right you would. And when you combine these civilisations with an enhanced version of the Rise of Nations engine, it makes for a spectacular RTS. It might not have some of the individual unit detail and glossy lighting of Battle for Middle Earth II ? which for my money is the finest looking RTS around right now ? but it has a greater sense of scale and some superb physics-based troop scattering, base demolishing effects. And the art design is, if anything, better. From the steam-pumping labs and industrialised cities of the Vinci faction to the mysterious glows and arcing electricity of the Cuotl civilization, the buildings look spectacular, while the sight of a colossal Cuotl sun-idol striding into battle never fails to impress. ... More
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Making a standout strategy game in 2006 is a tough task, thanks in part to Big Huge Games' earlier effort, Rise of Nations. In the Age of Empires realm of RTS's, RoN was the pinnacle of deep and broad gameplay, featuring a huge variety of nations, ma ... More
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Rise of Nations Rise of Legends - Complete package Windows Full Description
Rise of Nations Rise of Legends - Complete package Windows Take the next big leap in the real-time strategy (RTS) genre. Rise of Nations: Rise of Legends is the highly anticipated, second installment in the award-winning RTS franchise for Windows, Rise of Nations.

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